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AI Insights · Timothy · July 2022

Top 5 io Games Performance on Unified Platform in Germany Q2 2022

Explore the performance trends of the top 5 io games in Germany during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 io Games Performance on Unified Platform in Germany Q2 2022

In the second quarter of 2022, the top 5 io games on a unified platform in Germany exhibited varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of Snake.io - Fun Online Snake, Hole.io, slither.io, State.io - Conquer the World, and Paper.io 2.

Snake.io - Fun Online Snake experienced a steady decline in weekly revenue, starting at around $130 and ending at approximately $59 by the end of June. Weekly downloads for the game peaked at 33.3K in mid-April before gradually decreasing to 16.1K by the last week of June. The weekly active users followed a similar trend, starting at 193K in late March and declining to 149.7K by the end of the quarter.

Hole.io showed a fluctuation in weekly revenue, with a high of $664 in early May and a low of $337 by late June. The game's weekly downloads peaked at 38.4K in mid-April but saw a significant drop to 12.2K by the end of June. Weekly active users mirrored this trend, starting at 157K and declining to 91.2K by the quarter's end.

slither.io had relatively low weekly revenue, peaking at $43 in late April and fluctuating around $25 towards the end of the quarter. Weekly downloads varied, reaching a high of 23.6K in early April and a low of 11.7K in mid-June. The game's weekly active users saw a peak of 171K in mid-April before stabilizing around 117.8K by the end of June.

State.io - Conquer the World exhibited an upward trend in weekly revenue, peaking at $526 in late May. Weekly downloads saw a significant increase, reaching a high of 21.5K in late May before dropping to 14.1K by the end of June. The game's weekly active users remained relatively stable, starting at 58.9K and ending at 46.1K by the quarter's end.

Paper.io 2 showed a decline in weekly revenue, starting at $290 in late March and dropping to $82 by the end of June. Weekly downloads also decreased, with a peak of 18.8K in early April and a low of 6.7K in mid-June before slightly rebounding to 10.5K by the last week of June. The game's weekly active users followed a similar pattern, starting at 39.5K and ending at 45.8K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022